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6 Designing with Goals in Mind

This page features information, resources, and activates on the Backwards Design framework and is meant to help you further plan, implement, and measure the learning goals you have set. Completing these activities should reveal strategic opportunities to incorporate culturally relevant practices in your teaching practice and course design.

Backwards Design

Backward design is an educational planning approach where the instructor starts with the end goals or desired outcomes and then works backward to create the curriculum. Developed by Grant Wiggins and Jay McTighe, it emphasizes identifying the learning objectives first, determining acceptable evidence that students have achieved these objectives, and finally planning instructional activities. By focusing on what students should know and be able to do by the end of the course, backward design ensures that all teaching strategies, assignments, and assessments align with these goals, fostering a more coherent and targeted learning experience.

Diagram showing classroom alignment with three main sections: 'Learning Outcomes and Goals,' 'Instructional Activities,' and 'Assessment,' arranged in a circular layout with each section taking up a third of the outer ring. The sections are connected, illustrating their interdependence in the educational process

Start at the End (Goal)

The “start at the end (goal)” phase of backward design involves identifying the specific learning objectives or outcomes that students should achieve by the end. Here, you will use the learning goals you established from the previous page. In other contexts, this framework scales from course learning outcomes or module objectives.

Think Assessment

The assessment phase of backward design involves determining the evidence that will show whether students have achieved the desired learning objectives identified in the first phase. Assessments can take various forms, such as tests, projects, presentations, or performance tasks, depending on what best demonstrates student understanding and skills. For our learning goals, assessments might also capture perceptions and behaviors. Here, the key is to ensure that these assessments are authentic and meaningful, providing clear indicators of student progress and mastery. Allow students meaningful choice and flexibility in demonstrating knowledge when possible.

Strategize (Instructional Activities)

This phase involves planning the class activities and instructional methods that will guide students towards achieving the established learning objectives and performing well on the assessments. Other key elements of this phase include the scaffolding and sequencing of information, course materials and resources, and feedback and reflection.

Activity

The below grid is set up to reflect the three stages of the backwards design process. Here is a link to a force-copy version: Alignment Plan GoogleDoc. Fill out the chart, using the learning goals you established earlier as a guide. Then, consider existing and potential practices, activities, materials, and assessments. Later chapters in this toolkit provide ways to advance cultural responsiveness, belonging, engagement, and critical consciousness in the assessment and strategy phases of this backwards design process.

Learning Goals

What do I hope that students will take away from my course, years in the future?

Assessment

What do students do to demonstrate that they have attained those goals?

Instructional Activities (include materials, IT, etc)

What do students do during the course to be successful in those assessment activities?

 

 

 

 

 

 

 

Example

Learning Goals Assessment Instructional Activities (include materials, IT, etc)
 

Gain confidence as an effective consumer and communicator of information

 

Argument Essay, Rhetorical Analysis, Annotated Bib, & Researched Argument

Associated weekly exit tickets; unit & course reflections

Participate in library research sessions

Participate in weekly activities & groupwork

Engage in peer review activities

 

find community and have an enjoyable time

 

Gallery walks, jigsaws, and other activities

unit & course reflections

 

Engage in group work activities, class discussions,  activities

Attend office hours and seek support when needed

Contribute to a positive class atmosphere

 

Additional Resources: Backwards Design

Understanding by Design (PCC library) by Grant Wiggins and Jay McTighe

Understanding by Design webpage by Vanderbilt University’s Center for Teaching

Backward Design: The Basics webpage by Cult of Pedagogy

 

License

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Culturally Responsive Pedagogy Toolkit Copyright © by Elliot Mead is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.